August 27, 2012
“If anything is obvious about hobbies; when they are done well, the rewards are greater.” Maxx I. Muss
Terrain
Terrain is the sum total of the entire game table minus the figures. If the terrain is a flat game table mat or cover so be it, if it is something more all the better.
What is the distinction between cluttered terrain and rich terrain? So often the terrain is an afterthought. The terrain should fit the game. I think a setting ought to fit a story. A drama is in each turn, like so many chapters, unfolding as the conflict continues until there is some resolution; the outcome takes place within some setting. I like a rich setting to fit the mortal struggle on the game table.
Recently I became more aware of one of the fine distinctions of Wargaming aesthetics one finds on the gaming table. For one I enjoy a richly, and rightly, fully terrained game table. The best game table may not lend itself to a WIN! with the minis but it makes the outcome sweeter than on some miserably sparse playing surface. Ah, the first fine distinction; give me a rich terrain.
I want to contend for Haganau through their gardens and among their chicken coops when I command the men of the 101st in 1945. My point is designed terrain is giving the flavor of the era without going overboard.
Craters are good additions to terrain, flavorful
Next is a logical follow-on: the terrain features should be well-designed. Likewise, the parts are best when consistent with the universe in which the game takes place. In an historical game situation when the table is even close to being plausible the effort is well appreciated. Balance is quite necessary; remembering less is often the best course of action because clutter and cluster is just out.
Painted trench, barbed wire enough for well done terrain
How does one achieve a good design. First, avoid crowding a lot of ‘material’ onto the board,what I call the ‘Easter Basket’ effect, the act of ramming a lot of things into a tight space and hoping a nice ribbon will make your excuses. In short, planning, preparation, and presentation are key points. It is a hobby, of course, we all have different degrees of skill or ability as Maxx I. Muss pointed out once, “if anything is obvious about hobbies when they are done well, the rewards are greater.” I add only do your best and challenge yourself to do better, the rewards for such are greater indeed.
Back to Avoiding the ‘Easter Basket’ effect; let me ponder this. Perhaps it is enough for now to type: first — plan, then — prepare, and on game day present the terrain. The proof of the terrain is in the gaming. No amount of ribbon tying is going to save a poor presentation of a ill-considered plan.
Soon
- Making a Good Full Plan
- Plan to Actual
- Presentation Day