An Adventure in Pathfinder, the RPG

Last week I was invited to play Pathfinder(tm). The game is good but my colleagues in stealth, strength, and cunning are the reason I returned for my second game.

My character, Nip, began in the Pathfinder rules. In the end he’s became a Dwarven chap and comes equipped with a fairly formidable mace , not the sort one sprays, but the sort one swings.

A swing of the mace for Nip means taking out everything from the belt line downward. That is okay with my fellow Les Misérables (viz.adventurers) because the belts, purses, and pockets hold lots of swag, yeah, loot and booty too.

Nip receives a share of said swag after he has calmed down a bit from his swirling fit of “Tasmanian Devil” like routine as seen in the cartoon of the same name. He bashes, he smashes and he’s ever light on his feet.

Nip creates songs along the way as a soundtrack to his contribution to mayhem and menace. Not delightful songs full of feeling or creative genius. That would be too kind. Nip Dwarven Rune Lord

Nip, part mace wielding pleb and part raconteur, 100% poor in both aspects.

A Steampunk Armatage™

Something New Everyday

Here is a gander at a last-minute commission for an upcoming regional Steampunk Fair over the Labor Day Weekend.

Scrabbage

The idea of scrabbage is making a construction that I call a workment or Armatage™ in this case.  As the maker I am the Armaturge©.

Scrabbage is insightful scrounging, purposeful rummaging, and artful collecting, with a somewhat organized storing of parts for later use. It has to be organized and useful or else it is merely junk. My way makes all the clutter and mayhem into Junque and I do intend the capitalization.

“This is a bits and parts construction after all. Just slap something together. It will be fine.” Sorry lass, that is not the way I scrabbage something.

Armatage

Armatage, n. a construction or a fanciful but non-functioning weapon. The process and construction is Armaturgy.

Armaturge

Armaturge is a portmanteau of “arms” as in weapons and the noun thaumaturge from Greek wonder thaumato-  plus,  -ourgos working, from ergon work. One who makes miracle weapons from junk. How pretentious!

 

Raygun Build Part II

To begin a project requires planning, imagination, and time. Often I do a trial fit and if I like the outcome then the project is finished in short order. What I make depends on what I have on hand. I usually just scrounge the parts.

Here is what I found when I opened my find. Yay!

All of these build activities are in the toy shop where I can find anything I want or have not finished; it just takes a little time.

During summer my projects come in order of emphasis:   a little behind work (Ech!), just after sports (Score!), and a long way behind relationships (Cheers!). I shall endeavor to move this Raygun build along in a timely fashion. The deadline is for late October.

For this build picking the parts takes the place of an initial drawing. I use what I have on hand. This is the sculptural aspect. It is great that the parts have threaded ends or existing holes for easy assembly. The divine is in the details to wit, the parts.

The box of bits includes a flashlight (torch) lens, several couplers, a cut crystal jewel, a pump bulb, two shell casings; a battery powered light, a small key, tape roll thingy, etc. Remember the inner parts of my Raygun may also yield some interesting tidbits once they are thoroughly cleaned. The housing has a lot of space to accommodate some LED’s or other secret gizmos.

How I understand the term ‘Steampunk’

In regards to a personal definition of Steampunk I get the reference of ‘power’ as steam. Then add ‘punk’ to a noun as descriptor, (I thought adjectives did that job) and lo, a new genre is formed. Crimeny-Ned!

I interpret ‘punk’ as ‘imaginative trend-bending’ of historical artifacts as ‘powerfully projected alternative renditions of everyday items with a patina of the Victorian ethos’. One of the shared interests is making that stuff consistent in the world of imagination with a 19th century swagger.  I enjoy the idea that the limits of historical influence are undone or at least mixed with the present.

Can you tell what I might combine on this build?

AUGUST 2012 PAINTING CHALLENGE

Wyrd is the manufacturer. http://wyrd-games.net/

Malifaux is a game.

Rasputina is the Ice Witch.

I am the painter.

Correction, I am the one who entered the painting challenge at a game shop, paid in full, deadline looming. Painting Rasputina is supposed to be a work-in-progress. Here is where I begin most of my endeavors, the before picture.

The Ice Witch is a 30-something millimeter figure in the Malifaux Anarchist range. Everyone in the challenge must paint this figure. I hope the judges like style rather than what I  call game representation. Since I do not play Malifaux I have few preconceived notions and zero experience with the varied Malifaux milleux. She is an Ice Witch. That is all I know.   Perhaps my lack of information will tell me all I need to know so I can focus on painting rather than trying to capture the representation of the character from a game.

Ice Witches, my imagination can run with that.

Rasputina WIP Before Picture