An Adventure in Pathfinder, the RPG

Last week I was invited to play Pathfinder(tm). The game is good but my colleagues in stealth, strength, and cunning are the reason I returned for my second game.

My character, Nip, began in the Pathfinder rules. In the end he’s became a Dwarven chap and comes equipped with a fairly formidable mace , not the sort one sprays, but the sort one swings.

A swing of the mace for Nip means taking out everything from the belt line downward. That is okay with my fellow Les Misérables (viz.adventurers) because the belts, purses, and pockets hold lots of swag, yeah, loot and booty too.

Nip receives a share of said swag after he has calmed down a bit from his swirling fit of “Tasmanian Devil” like routine as seen in the cartoon of the same name. He bashes, he smashes and he’s ever light on his feet.

Nip creates songs along the way as a soundtrack to his contribution to mayhem and menace. Not delightful songs full of feeling or creative genius. That would be too kind. Nip Dwarven Rune Lord

Nip, part mace wielding pleb and part raconteur, 100% poor in both aspects.